﻿using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "StageRoleConfig", menuName = "Asset/Core/Role/StageRoleConfig")]
public class StageRoleConfig:ScriptableObject
{
    public Vector3 pos;
    public Vector3 EulerAngle;
    public Vector3 Size = Vector3.one;
    [Header("这个State中注册的玩家角色")] public List<GameRole> RoleContainer = new List<GameRole>();//这个场景中固定的角色
}